Product > Online Game > RYL Part2




 | Release Date November, 2004
 | Platform Windows98/2000/XP
 | Genre WARPG
 | URL www.rylonline.com



In order to claim the bountiful land and rule over Caernaveon - Karterant's King Khonladin waged eternal war against Ak'han race but after a long 10 years, the cost of lost lives does not justify the war and the kingdom's governance had detracted. In the midst of detraction, Kartehana Kingdom had landed on the shores of Karterant with military strength too powerful to match.

Kartehana's first king has immense ambitions and he seeks to seize all of Karterant's land with his ultimate military force. Due to the sudden attack, Karterant Kingdom has fallen into anarchy and chaos. The bed-ridden King Khonladin, despite his worsening health vowed to protect his kingdom and forged command over his forces and the rebuilding of his kingdom.
King Khonladin envisioned that the resistance to the invasion can only bring more lost of lives to his population because his army is ill equipped to defend against the marching Kartehana army. He decided to abandon the Grand Coast and Scyna Island and to take refuge in the bountiful land of Caernaveon. Once it was the empty land to the Karterant Kingdom, it has now become their last hope for survival. The ongoing crusade with Ak'hans has stopped. Instead of a war for control over Caernaveon, it had turned into a war to defend the kingdom. Caernaveon - the land of vastness and beauty will turn into a battlefield filled with blood. Never to return to the sanctity it once was. It turned into a cursed land.


In their quest to find for sustenance to survive, Ak'hans ventured into Caernaveon only to find them engulfed in a war with humans for control. The continuous war had taken its toll, once before La'tarr and Misery Island had been accommodating enough for rough monsters to live, and had lost their radiance in supporting life. It is not long after that both Misery Island and La'tarr crumbled unto itself, causing untold damage to the Ak'hans. Some survivors of the tragedy then start to question the need for war against humans. Had they not moved into Caernaveon earlier, such a disaster would not be enveloped. The community was divided: one for war, one for peace. The hawks wanted total control over Caernaveon but the peacemakers felt that no more lives should be lost anymore for the war. They wished that both races can live together and share the bounties of Caernaveon. However, the peace movement is very weak and is against the pride of Ak'hans. These peacemakers had been labeled traitors, society's trash but they prayed constantly and miraculously Hero of Ak'hans La'tarr summoned the tribe to seek for peace, so that their existence will not be lost because of their foolishness for their pride.


Kartehana Kingdom has successfully seize control most of Karterant's lands and the proud South Coast and Scyna Island are names only to be found in realms of history. (According to the spokesman of Kartehana Kingdom, we had successfully reclaimed South Coast and Scyna Island which are rightfully ours, all there is left now is King Khonladin's head.) The first king of the Imperial Kingdom ( formerly Kartehana Kingdom ) riding on the successes of his army, proclaimed "Burn the old kingdom to ashes ! " and went marching strongly towards the last stronghold in Caernaveon.
Both had lost their leadership, both who had nothing else but to survive, Karterant Kingdom and Ak'han had sought to end all hostile relationships. The land - Caernaveon - that they had both admired and desired wished it not to become a land filled with bloodshed. Although both are still bruised from the 10 year war, there are signs of peaceful mingling.
Mits(a human) is special. He had sought to lead the people for peace. Miraculously, he had also heard the La'tarr's call that is sacred to Ak'hans. Consequently, he went with his band of supporters into the Ak'han camp and surprised to find out that these Ak'hans had also heard the calling. The Ak'hans, astonished by his fervor for peace and his relationship with La'tarr i, embraced and respected him. That is why, through both combined strength and willpower, they decided to search together the truth behind La'tarr's calling.


The legendary Ak'han hero La'tarr is a prophet. He is the first to notice that the Ak'han land of La'tarr and Misery Island has no hope for sustaining them forever. With the Ak'hans had long grieved why the creator had not provided them a land capable of normal life, La'tarr discovered that it will be only time that disaster will strike them so decided to leave the tribe to search for a land for Ak'hans to prosper.
When he had found the land full of promise, he went back but he could only watch his mainland that crumbled before his eyes and countless warriors had sacrificed their life over Caernaveon.
What he had found is a huge plateau with calm waters protecting it, teasing it as the new mainland can be forgiven because it is rich and stable enough to prosper life. Although it could not be said the natives here are peaceful but it qualified enough as the Utopian dreamland. Finally, La'tarr brought the hopes of Human and Ak'han peaceful movement of a peaceful life into a reality in this new land.
La'tarr's commanded this group of immigrants centered on Mits, to build a new kingdom in this promising frontier. Once the group had settled down, La'tarr disappeared once again. Since then, never one Human or Ak'han had him again.
As the leader of the new kingdom, Mits named this plateau, The Almighty Ground - God's Land.
In the new land, the Ak'hans grew respect for the land vowed not to exploit the land like how they used to in their former homeland and together they forge out a place of freedom and peace.