| Kartelant |
| Fighter ( Automatic increase of Status : STR 1 CON 1 ) |
| - Defender (Automatic increase of Status: odd level STR 2 CON 1, even level STR 1 CON 2) |
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Defender is an armed soldier who thrusts themselves into the warfare to save adventurers. They have the very strong physical strength and are an expert in treating arms. This class is representative of shield, powerful armor and blunt weapon. |
| - Warrior (Automatic increase of Status: STR 2, CON 1) |
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Warriors have the physical offensive power by the efforts for possessing more might and offensive power than Defender. Although the usage of defensive weapon is inferior to the Defender, they have unlimited power to utilize arms and can repulsing an attack more speedily. This class is representative of powerful two-hand sword and axe. |
| ROGUE ( Automatic increase of Status : STR 1 DEX 1 )
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| - Assassin (Automatic increase of Status: STR 1 DEX 2) |
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Assassins are accustomed to use draggers and they can act differently with the other classes like back-dumbling and jump attacking. When they handle a dragger, they can show the high-powered skill such as back-stepping. This class is representative of being light armed and dragger. |
| - Archer (Automatic increase of Status: odd level DEX 2, STR 1 Even level DEX 1 STR 2) |
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Archers are stand for long-distance arms and they are master hand at bow. They usually have a great command of strategy that exploit an opponent with powerful attacking in long distance and take to end with adjacent arms. This class is representative of being relatively light armed and bow. |
| Mage ( Automatic increase of Status : INT 1 DEX 1 ) |
| - Sorcerer (Automatic increase of Status INR 2, DEX 1) |
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In the Mage, Sorcerer handles offensive magic with element that has destructive power. They have the most weak physical strength and offensive power among the human classes. However, the each of skills what they use is powerful so they can overcome their all defects. This class is representative of rove and walking stick. |
| - Enchanter (Automatic increase of Status: Odd level INT 2 DEX 1, Even level INT 1 DEX 2) |
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In the Mage, Enchanter handles strong supporting magic. They have more forceful fighting power than sorcerer but they are too poor to hit directly with the magic. Their supporting magic can be helpful to the other fellows or for themselves. This class is representative of rove and long-distance arms. |
| Acolyte (Automatic increase of Status : WIS 1 CON 1) |
| - Priest (Automatic increase of Status: Odd level WIS 1 CON 2, Even level WIS 1 CON 2) |
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Priests are into participating warfare with singing a sacred song, The sacred song can support to recover and invigorate physical strength of their fellows so this class is usually representative of firm armor and singing figure. |
| - Cleric (Automatic increase of Status: WIS 2, CON 1) |
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Clerics can handle the strong recovery magic. They are too poor to fight in adjacent districts. On the other hand, they have the strong healing magic. They can make opponents lose consciousness in a moment. This class is representative of holy armor and healing figure. |
| Mer'khadia |
| Combatant (Automatic increase of Status CON 1 STR 0 DEX 0) |
| - Templar (Automatic increase of Status: Odd lever STR 2 CON 1, Even level STR 1 CON 2) |
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Templar is called a sanctuary knight with faith in the age of development as a guardian of Ak'han. Finally, they get a title 'Templar'. Their effort for protecting their fellow, Ak¡¯han, is representative of 'Guard Arm' which is worn on their left arms. They usually wear more powerful defensive weapons than any other Ak'han. |
| - Attacker (Automatic increase of Status: STR 2, CON 1) |
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They get a title 'Attacker' with their efforts for possessing more strong might and offensive power. They are far stronger than any other Ak'han as we can see by the name. Although the defensive weapon is much weaker than the arms of Templar and Gunner, their skills and offensive power make them overcome all their defects. |
| - Gunner (Automatic increase of Status: Odd level DEX 2 CON 1, Even level DEX 1 CON 2) |
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Gunner is a new shape of advanced warriors after discovering and producing the most unique Skill arm, Gun arm. They are considered valuable beings as experts in long- distance fire with strong defensive power. The only defect is that they are little bit weak of adjacent attacking smoothly. |
| Officiator( Automatic increase of Status : DEX 1 STR 0, INT 0 WIS 0) |
| - Rune Off (Automatic Status: INT 2 DEX 1) |
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Rune Off is the master of Rune's sacrifice. They make up the nature with Rune's power, that is inherited by ancient people. They had great influence on the development of the kingdom and manufacture a lot of spells with strong offensive power. They often handle sickles with power of magic for taking part in the warfare by themselves. |
| - Life Off (Automatic increase of Status: WIS 2 DEX 1) |
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Life Off is an another guardian of Ak'han and pays attention to the ability of ancient people to save their life. Eventually, they get the well- matched title "Master of sacrifice" after acquiring spells of saving and recovery. They are basically short of fight ability in warfare but they are good at strong supporting spells to overcome their defects. |
| - Shadow Off (Automatic increase of Status: Odd level DEX 2 STR 1, Even level DEX 1 STR 2) |
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As a matter of fact, they are more like assassin than master of sacrifice in shadow because their skills are not technique but magic. Most of them usually hide in shadow and have strong techniques to attack the opponent in the rear. However, they are too poor to confront frontally. |