[Cross M Engine]


  • Features of MMORPG game
    MMORPG game has to realize board lands and numerous characters for a great number of concurrent users. Cross M allows both loading and controlling the real-time data constantly (stand gameplay in a row) for realization under restrictive condition of system resource.
  • Features of FPS game
    Cross M represents high speed rendering, smooth animation, various screen effects and sound effects for giving an impression of velocity and hitting.

    [Specific features]

  • Load and control the real-time data constantly.
    Cross M includes a separate thread for routine loading and controlling the data from disk. Cross M realizes multi-thread by utilizing a separate thread.
    It could load and control to stand users' gameplay in a row.

  • Express broad lands effectively
    As applying ROAM (Real-time Optimally Adapting Meshes), it can represent broad land with optimized Polygons per frame because ROMA makes simple like lands far from a point of view and make a minute realization like short distance lands.

  • Represent elaborate land through supporting detail map
    If background is only displayed by color map, color of lands in short distance can be blotted and squashed. For solving the defects, Cross M represent elaborate graphic with detail map, overlapped color map.

  • Realize shadow of objects like building, lands and background with light map
    Cross M recognizes the rate of lighting in advance and stores the information in the light map about static factors such as building, lands and background. It is used to express realistic shadow during rendering.

  • Characters applied skinning
    Skinning help a joint part of animated characters be shown natural and mild. Moreover, it adds the reality of character.
  • Support animation blending
    Cross M can represent smooth transitions between different actions or blend with two actions.

  • Apply cloth animation
    Utilize cloth animation by physical accounts for expressing items naturally like cloak.
  • Support a variety of screen effects by D3D shader
    Represent screen effects which are the same level with CG (motion blur, reverse, glow and distortion etc), Weather effects (rain and snow) and realistic water reflection effects by pixel and vertex shader of the latest graphic card.
  • Support numerous sound effects and background sound
    Provide sound effects with 3D sound.
    Provide streaming background sound with "ogg" codec of low volume and high quality.
  • Manage all events by using a event map
    We designate optional place in the background map and support of treating specific events in that area.( This theory is also used to provide background sound when users get into special area.)

  • Editing land conveniently
    WorldCreator, editing instruments of background, makes a basic shape of lands by using fractal. It is possible to edit high and low of lands like drawing a picture with WorldCreator. It can also create realistic lands fast and easily.
  • Exporter plug-in of data which is worked out in 3DS MAX
    Support plug-in that change proper form from 3DS MAX to Cross M engine.
    (Majority of graphic designers use 3DS MAX).

  • Effect editor
    Support effect editor that makes out and edit like magnificence effects on RYL Online.